Ironman Varlamore Guide

Updated 23 January 2025 · 8 min read
Quick Answer

Varlamore is a game-changer for ironmen. Hunter rumours provide food and prayer supplies from level 46, blessed bone shards make prayer training accessible without the Wilderness, and Moons of Peril offers mid-game gear that rivals Barrows.

Varlamore fundamentally changes ironman progression. What used to require Wilderness risk or high-level Slayer for prayer training is now accessible through the Hunter’s Guild and Teomat. Moons of Peril gives mid-game accounts gear that can carry them to endgame. If you’re starting a fresh ironman, Varlamore content should be on your radar early.

Hunter’s Guild

The Hunter’s Guild is arguably the most impactful Varlamore content for ironmen. Through Hunter rumours (starting at level 46), you get:

  • Sunlight antelopes (72 Hunter) — raw meat and crafting materials
  • Moonlight moths — used for mixes that restore prayer points
  • Blessed bone shards — passive income for prayer training
  • Hunters’ sunlight crossbow — best 3-tick ranged weapon in the game
  • Loot sacks — generous bones, herbs, and supplies

Hunter Rumour Tiers

TierHunter LevelNotes
Novice46Starting tier
Adept57
Expert72Unlocks sunlight antelopes
Master91Requires At First Light quest

The rumour system has a pity mechanic — after enough catches without a rare part, you’re guaranteed one. Wearing the guild hunter outfit improves effective drop rates by ~15%.

Hunters’ Sunlight Crossbow

This is a significant early-mid game ranged upgrade that’s often overlooked.

Requirements:

  • 72 Hunter (to catch sunlight antelopes)
  • 74 Fletching (to craft the crossbow)
  • 66 Ranged, 50 Hunter (to equip)

Stats: +79 ranged attack, 3-tick speed on rapid — matching shortbows for speed while rolling against ranged defence like a crossbow. Outclasses the magic shortbow significantly.

Sunlight antelopes are found in Avium Savannah (fairy ring AJP). The antlers always drop and combine with a hunters’ crossbow to make the upgraded version.

Why Hunter Rumours Beat Wintertodt Early

With the October 2024 Wintertodt update removing the low-HP advantage, there’s no longer a rush to grind Firemaking first. Hunter rumours are now a strong alternative:

  • Hunter is a more useful skill long-term than Firemaking
  • You’re banking food, prayer supplies, and crossbow parts while training
  • The content is more varied and engaging
  • You can start at 46 Hunter rather than needing no other progress

Prayer Training: Blessed Bone Shards

This is the big one. Varlamore makes prayer training significantly more accessible for ironmen.

The Old Way

  • Grind Slayer for dragon bones
  • Risk the Wilderness at the Chaos Altar
  • Or use the slower Ectofuntus

The Varlamore Way

Combine blessed bone shards with blessed wine at the libation bowl at the Teomat for prayer XP — no Wilderness, no high combat requirements.

XP rates:

  • 5 Prayer XP per shard with blessed wine
  • 6 Prayer XP per shard with blessed sunfire wine
  • Sacrifice up to 100 shards per action
  • Requires 30 Prayer and 2 prayer points per action

Where to get blessed bone shards:

MethodRequirementsNotes
Hunter rumours46 HunterPassive while training
Calcified deposits41 MiningAFK in Cam Torum, ~7.5 shards per deposit
Calcified rocks41 Mining1/75 drop rate for deposits
Breaking down bonesChiselBless bones first at the exposed altar

Where to get blessed wine:

  • Bless jugs of wine at the exposed altar south of the Teomat (30 Prayer)
  • One jug covers 400 shards
  • Cannot be banked — bless as needed

Moons of Peril

Moons of Peril is a mid-game boss encounter that fills a gap ironmen have always struggled with — the awkward phase between quest gear and Barrows/Slayer drops.

Requirements

  • 75+ Combat (Attack, Strength, Defence)
  • 70+ Prayer recommended for Piety
  • Completion of Perilous Moons quest (requires Twilight’s Promise)

Unique Drops

Three boss variants, each dropping a distinct armour set:

BossArmour SetSet EffectWeapon
Blood MoonBloodrager (melee)Stepping stone to BandosDual macuahuitl
Blue MoonFrostweaver (magic)Magic bonusesBlue moon spear
Eclipse MoonEclipse (ranged)Ranged bonusesEclipse atlatl

Why It Matters for Ironmen

The content is designed as Barrows for the modern era — accessible mid-game gear with generous resource rewards. Like Barrows, rewards scale based on how many bosses you defeat.

Each Moon is weak to a specific melee style (stab, crush, or slash), so weapon diversity is rewarded. The unique three-hit attack pattern means defence bonuses are particularly valuable.

Mastering Mixology

Herblore training and useful unlocks in one package.

Requirements

  • 60 Herblore (not boostable)
  • Children of the Sun quest
  • All recipes unlocked by 81 Herblore

XP Rates

  • Passive play: ~45,000 XP/hour at 81 Herblore
  • Active play: ~70,000 XP/hour at 81 Herblore
  • Herb refining only: ~16,500 XP/hour

Rewards Worth Getting

RewardEffectPriority
Prescription goggles10% chance to save secondary ingredientsHigh
Alchemist’s amulet15% chance for 4-dose potions (up from 5%)High
Reagent pouchStores 26 of each secondary ingredientMedium

The goggles and amulet are meaningful upgrades for ironman herblore efficiency. Worth grinding out if you’re doing significant potion making.

Thieves’ Guild

Wealthy Citizens

A mid-tier thieving option with decent XP and GP.

Requirements: 50 Thieving

Rates:

  • 96 XP per successful pickpocket
  • 85 coins per pickpocket
  • ~46.5% success rate at 50, ~78.5% at 99

Mechanic: Street urchins distract wealthy citizens every 84-99 seconds, giving a ~20 second window of 100% success rate. Time your pickpocketing around these windows for best results.

Drops house keys that can be used to loot nearby houses for additional rewards.

Hueycoatl

A group boss with some niche ironman-relevant drops.

Requirements

  • 80+ Attack, 90+ Strength recommended
  • 70+ Prayer for Piety

Unique Drops

  • Dragon hunter wand (1/105)
  • Tome of earth
  • Hueycoatl hide
  • Huasca seeds

Worth doing if you want the dragon hunter wand for Vorkath/dragons, but not essential progression content.

Fortis Colosseum

Late-game combat content with best-in-slot rewards.

Requirements

  • Children of the Sun quest
  • Recommended: 80+ Attack/Strength/Defence for early waves
  • For completion (Wave 12): 95+ Attack/Strength, 90+ Defence, 94+ Magic

Unique Rewards

RewardWaveNotes
Sunfire fanatic armour4+Helm, cuirass, chausses
Tonalztics of Ralos7+Thrown weapon
Dizana’s quiverCompletionBIS ranged, guaranteed on first completion
Echo crystalCompletionCombines with guardian boots
Sunfire splintersVariousCrafting material

This is true endgame content — don’t worry about it until you’re geared for raids.

When to Do Varlamore Content

Account StagePriority ContentRequirements
Early gameHunter rumours46 Hunter
Early-midCalcified deposits, start collecting shards41 Mining
Mid gamePrayer training via blessed shards30 Prayer
Mid gameMoons of Peril75+ Combat
Mid-lateMastering Mixology rewards60+ Herblore
Late gameColosseum80+ Combat stats
Late gameHueycoatl (if you want dragon hunter wand)80+ melee

Getting to Varlamore

  • Quetzal Transport System — Ring of dueling to Ferox Enclave, then quetzal
  • Hunter cape teleport — Direct to Hunter Guild
  • Quetzal whistle — Unlocked through Hunter rumours
  • Pendant of Ates — Teleport to Ralos’ Rise (near Teomat)