OSRS Ironman Giants' Foundry Guide: Alloys & Rewards

Updated 28 February 2026 · 13 min read
Quick Answer

Do Sleeping Giants at 15 Smithing, earn 2,000 rep for the Double Ammo Mould first, then work toward Smiths' Uniform (15,000 rep total). Use shop-bought warhammers early, Blast Furnace ores mid-game, and Slayer drops late-game. The 19:9 Adamant/Rune ratio is the ironman sweet spot at 85+ for 200-250k XP/hr.

Giants’ Foundry is the best Smithing XP per bar in the game. Every bar you feed into the crucible yields roughly 10x XP - an efficiency no other Smithing method can match. For ironmen, this is game-changing: since you can’t buy bars from the GE, every bar is a scarce resource with an opportunity cost. Giants’ Foundry extracts maximum value from each one.

But there’s more: the minigame is the only source of the Double Ammo Mould, which doubles your cannonball output. Cannonballs are the ammunition for the Dwarf Multicannon - ironmen need thousands of them. Having a mould that cuts your cannonball grinding in half is arguably the single best Smithing unlock in the game.

Requirements

To start Giants’ Foundry, you need:

  • 15 Smithing (non-boostable)
  • Sleeping Giants quest (short intro quest, no prerequisites)
  • Ice gloves or bucket of water (to handle the hot preform)
  • Pickaxe (to mine commission moulds)

The Sleeping Giants quest requires 3 oak logs, 1 wool, 10 nails, 1 chisel, 1 hammer, and 1 bucket of water - all obtainable from a fresh account.

How It Works: The Commission Loop

Every commission follows the same 4-step cycle. Once you understand this, you can replicate it indefinitely.

Step 1: Get a Commission

Talk to Kovac at Giants’ Foundry. He assigns you a sword commission described by two words (e.g., “Narrow” and “Spiked”). These words tell you which moulds to prioritize for maximum bonus points.

Step 2: Select Moulds & Load the Crucible

Head to the Mould Library and pick three moulds (one Forte, one Blade, one Tip) that best match the commission words. You get a bonus Mould Score for matching well.

Then load the crucible with 28 bars worth of metal. This is the key ironman decision point:

  • Use raw bars directly, OR
  • Use shop-bought warhammers (2 bars each), OR
  • Use PvM drop equipment (4 bars per platebody, etc.)

Critical rule: Never smith bars into items yourself just to recycle them. You lose one bar per item in the conversion. Only feed the crucible with raw bars, shop items, or PvM drops.

Most importantly: use two different metals (an alloy). Single-metal loads score significantly lower. A Steel + Mithril alloy will always beat pure Steel, even with fewer total bars.

Step 3: Smelt

Pour the crucible contents into the mould. The metal casts and you receive a preform to work on.

Step 4: Refinement (The Active Part)

This is where the real work happens. Shape the preform using three tools, each requiring a specific temperature zone:

ToolTemperatureProgressNotes
Trip HammerHot+2% per 5 ticksFastest progress, slowly cools sword
GrindstoneMedium+1% per 2 ticksModerate progress, slowly heats
Polishing WheelCold+1% per 2 ticksModerate progress, cools quickly

You manage temperature using the Lava Pool (heats) and Waterfall (cools). Your goal is to complete each section 100% without making mistakes.

Watch for Sweet Spots: Approximately 2-3 times per commission, the entire HUD gains a thick gold border for ~6 seconds. Click once during this window for +5% bonus progress and quality recovery. Sweet spots are essential for finishing tough sections, especially the Polishing Wheel which cools too fast to finish cleanly without them. Hitting a sweet spot shortly after it appears also recovers a portion of any lost quality from earlier mistakes - so don’t give up on a sloppy run.

Each mistake costs -10 quality. A mistake is using the wrong tool for the current temperature zone. Quality directly translates to XP, so avoiding mistakes is more valuable than marginally better alloys.

Quality and XP Formula

Your final XP is determined entirely by sword quality:

Quality = Metal Score + Mould Score − (Mistakes × 10)

The Metal Score depends on which alloy you chose:

AlloyMetal ScoreSectionsBest For
Bronze only103Early rep farming
Iron only204Low-level
Iron + Steel405Early-mid game
Steel + Mithril655Mid-game sweet spot
Mithril + Adamant956Late-mid game
Mithril + Rune1106Good if mith is plentiful
Adamant + Rune1307Peak quality, 85+

Mould Score adds 24-69 bonus quality depending on how well your selected moulds match the commission. Best moulds + best alloy + zero mistakes = maximum XP per commission.

The 19:9 Adamant/Rune ratio: At 85+, load the crucible with 19 adamant bars and 9 rune bars. This achieves ~97% of maximum quality while using significantly fewer rune bars than full Rune alloys. It’s the ironman sweet spot for efficiency.

XP Rates

AlloySmithing LevelXP/hr
Bronze/Iron15-30~50k
Iron + Steel30-50~70k
Steel + Mithril50-7090-120k
Mithril + Adamant70-85150-190k
Adamant + Rune (19:9)85+200-250k

With Smiths’ Uniform: Add +15% via faster refinement animations. Peak rates reach 250-275k XP/hr at 85+.

To put this in perspective: at 150k XP/hr average, expect roughly 80-100 hours of active play to reach 99 from level 15.

Ironman Bar Sourcing: The Core Challenge

Since ironmen can’t buy bars from the GE, you must self-source all metal. Here’s the ranked strategy by account stage:

Early Game: Shop-Bought Warhammers

The most accessible and fastest early option.

ShopMetal TiersStockNotes
Cam Torum BlacksmithBronze-SteelHighBest option - bank nearby, requires Perilous Moons started
Vigr’s Warhammers (Keldagrim)Iron-SteelReliableClassic, no prerequisites
Skulgrimen’s (Rellekka)Iron-MithrilDecentWaterbirth/Rellekka area
Aneirin’s Armour (Prifddinas)Mithril-AddyHighRequires Song of the Elves
Fortis Blacksmith (Varlamore)VariousGoodUseful early-game option

Each warhammer = 2 bars. Each platebody = 4 bars. Warhammers are faster to farm per shop cycle.

Mid Game: Blast Furnace Ore Seller

Once you have decent GP, buy ores from Ordan (the BF Ore Seller in Keldagrim) up to mithril. Smelt them at the Blast Furnace (which halves coal requirements), then feed bars to Giants’ Foundry. Roughly half the price of shop-buying equivalent warhammers.

Late Game: Slayer Drops

The most efficient source - zero extra cost since drops are already collected:

  • Rune platebodies from high-level Slayer (Abyssal Demons, Skeletal Wyverns) = 4 rune bars each
  • Adamant gear from mid-tier Slayer tasks
  • Mithril drops from various monsters

Feed drops directly to the crucible without smithing them first. One rune platebody from an Abyssal Demon = 4 free rune bars.

Rewards and Priority Order

Foundry Reputation buys cosmetics, moulds, and critical upgrades. Here’s the ironman priority:

Tier 1: Essential First

ItemCostWhy
Double Ammo Mould2,000Doubles cannonball production - arguably the single best ironman unlock

The Double Ammo Mould is not optional. Cannonballs are the ammunition for the Dwarf Multicannon. You need thousands of them for Slayer. This mould cuts your cannonball grinding in half. Buy it before anything else.

Tier 2: High Value (Work Toward)

ItemCostWhy
5-6 key moulds~2,000-2,500 totalImproves Mould Score → more XP per commission (compounding effect)
Smiths’ Uniform (full set)15,000+15% XP rate from animation speed reduction

The Smiths’ Uniform is a long grind (15k rep), but natural if you’re doing GF as your main Smithing method. Don’t rush it - you’ll earn rep passively while training.

Smiths’ Uniform breakdown:

  • Boots: 3,500
  • Gloves: 3,500
  • Tunic: 4,000
  • Trousers: 4,000

Critically, the Smiths’ Gloves combine with Ice Gloves to form Smiths’ Gloves (i) - giving you both the hot preform handling AND the animation speed bonus simultaneously. Combine them immediately.

Tier 3: Optional

ItemCostWhy
Remaining moulds~2,900Completes the collection; diminishing returns
Kovac’s Grog300+4 Smithing boost, tradeable, useful for boosting into content
Colossal Blade5,000Situationally useful vs large monsters (60 Attack requirement)
Ore Packs200 eachMinor ore supplement - low priority for ironmen

Progression Path by Stage

StageLevelAlloyBar SourceGoal
Early15-30Bronze/IronShop warhammersEarn 2,000 rep → Double Ammo Mould
Early-mid30-50Iron + SteelShop warhammersBuy 5-6 key moulds
Mid50-70Steel + MithrilBF Ore Seller (Ordan)Work toward Smiths’ Uniform
Late-mid70-85Mithril + AdamantBF ores + Slayer dropsComplete Smiths’ Uniform
Late85+Adamant + Rune (19:9)Slayer drops primary200-250k XP/hr

Key rule: Don’t rush high-tier alloys if your bar supply can’t sustain sessions. Consistent mid-tier beats interrupted high-tier grinding.

Giants’ Foundry vs Blast Furnace: When to Use Each

Giants’ Foundry and Blast Furnace aren’t competitors - most ironmen use both strategically:

ScenarioUse GFUse BF Gold
Want reputation rewards
Have PvM drops to use
Want fastest raw XP✅ (230k+ XP/hr)
Low gold ore supply
Smithing 70+✅ (competitive)

Typical ironman strategy: Do BF gold for fast level bursts when you want to push levels quickly. Do GF for everything else - reputation grinding, using up PvM drops, and building gear unlocks.